This is where it gets REALLY complicated, do not attempt this one unless you are sure your backup is up-to-date and are ready for a lot of work. UPDATE! I made some tweaks to my ideal map since these screenshots were taken basically I made it so that THE EYE would always be included and shuffled 5 of the SW tiles around into a better arrangement. This can also happen if you put the new code block in the wrong place which can happen if you did not unassign the officer before saving. PLEASE NOTE! You should search your save file for the officer id you want to add in to make sure it is not already present in your save file, adding in a 2nd code block for the same officer may result in a non-viable save that fails to load. I'll include a list of all the starter officers but you can add in ANY officer with this method just do a reference ID lookup in your Qualities.json file. If you forget to unassign the officer before you save there will be two code blocks with the same reference ID number to that officer in your save file which is much more complicated to deal with. I justify editing Echoes since you can move over 100% of your previous captains wealth with a Scion and picking Pupil and Scavenger. One thing to note here is that this is your BASE stat value, aka before any modifiers are applied like officer, ship or equipment stat bonuses or penalties.ġ02328 = Objective: An Admiralty Commission - check wkiġ02973 = Something Awaits You - use the wiki to deciede what to change the "Level": toġ09124 = Acquaintance: Sojourning with the Sisters - check wkiġ09775 = Deliveries from the Salt Lions - check wkiġ10310 = Favours: A Drop of Darkness - check wkiġ10370 = Objective: Collecting Cargo for the Cheery Man - check wkiġ12704 = Principles' End: Principality - check wkiġ15051 = Memoirs: Beginner's Luck - this one you would have to delete the whole code block it is in to remove the attributeġ16006 = Lineage: Captains Lost - set to 1+ to unlock The Labyrinth of Tigers in London This way if you make a mistake you do not lose large amounts of changes that you made all in one go. 5 - Always remember that coma at the end of a code block - each code block should have one coma in front of it and one behind it unless otherwise noted.4 - As always when editing save files ALWAYS BACKUP before changing anything so you can revert to earlier versions if you mess something up.Thus I would reccomend editing a new game before you do anything else eg pick a class (or no class) then save and start editing. 3 - The longer you play the game, the bigger your save file becomes, it also gets littered with multiple references to the same ID number making editing your file more and more confusing. Link to Sunless Sea wiki page with TexMod for viewing your game's map without the black fog:ĭa has writen an in-development save file editor, I'll include the links below. Word Wrap can be enabled under View -> Word Wrap Notepad++ has a nifty feature in that if you put your text insertion point at an opening or closing bracket - Notepad++ will highlight the bracket that pairs with it later in the text making it easier to identify code blocks. Link to NotePad++ for easier editing and searching:Ĭtrl-f allows you to search for reference ID numbers 2 - Useful tools - not required by any means but helpful.Library/Caches/Unity.failbetter games/Sunless Sea "name" will be YOUR name or your user name on that computerĬ:\Users\ name\AppData\LocalLow\Failbetter Games\Sunless Sea\entitiesĪll "entities" in this game use an ID reference number instead of their name eg Echoes are not labeled as Echoes in your save file but instead as 102028, you can look up any ID reference number not covered in this guide by searching for it in the Qualities.json file.įor Mac users I am told the place to look is: 1 - Where are these files we are talking about?Ĭ:\Users\ name\AppData\LocalLow\Failbetter Games\Sunless Sea\saves.A few things before we dig into actual save file editing.
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